Various people have messaged me asking for progress on the next version or things like the PIP optics we showed on YouTube. Unfortunately however, I have to annouce that due to various reasons, the AGM team has decided to discontinue work on the AGM project. None of us feel like they have the required motivation to continue development, and as such it is pointless for us to keep going.
Now, of course AGM is an open-source project, so people are free to fork it and continue development, but that will no longer be done by us. Feel free to use your own flavours, or use some of the other, great alternatives that are out there, such as CSE or TMR.
The AGM Team
Die Katze ist aus dem Sack. Dem ein oder anderen kam es schon spanisch vor, dass zeitgleich mit AGM CSE seine Entwicklung einstellte. Nun hat Noubernou öffentlich verkündet, dass die beiden Teams mithelfen werden ACE 3 zu entwickeln.
Aber nicht nur dasm ACE soll vermutlich schon Ende dieses Monats verfügbar sein m hoffentlich kein April Scherz.Zitat
Today we are excited to announce ACE3, a proud merger between the ACE2, AGM and CSE
teams. Through a collaborative effort over the last few months we have
merged these groups into one solid development team devoted to creating
the most comprehensive and realistic gameplay experience for Arma 3.
Taking the strong points from each of the previous modifications our
goal is to deliver a modular, open system designed to support unified
development in the Arma community. We are devoted to NOT reinventing the
wheel, finding the best solutions, and bringing them to one place,
while also fostering a development environment that promotes stability
This mod is entirely open-source (we are hosted on GitHub and we
will be providing the link soon), and everyone is free to propose
changes or maintain their own, customized version as long as they make
their changes open to the public in accordance with the GNU General
ACE3 is built modularly, thus a team can maintain its own
tailored version, excluding a select number of components that they
don't like, or which conflict with other addons. Larger components
themselves, like the medical system and other core features also include
various customization options, allowing mission designers and
communities to tweak the overall experience.
Going Forward - ACE3 is currently under heavy development, and is
close to reaching its initial release goals. We are currently planning
on releasing these offerings to the public after the Marksman DLC
becomes final, meaning a rough estimate can be made for our release sometime this month.
We have already begun developing against the new expansion, and expect
to be able to keep this timeline. Source code and Git access for preview
and collaboration will be available prior to the public release.
Further information, teasers, trailers, details and bananas will be released in the days and weeks to come! Never fear - ACE3 will be in your hands soon.
The ACE Team
Completely new 3D Interaction/Action System
Performance and reliability framework
Focus on modularity and customization
New flexible client and server settings & configuration
Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
Proper & consistent network synced weather
Wind and Weather Advanced Ballistics
Explosives System including different trigger types
Map screen improvements, marker placement and map tools
Advanced missile guidance and laser designation
Carrying and dragging
Realistic names for vehicles and weapons
Realistic ballistics/FCS calculated in C/C++ extensions
Backblast and overpressure simulation
A fire control system for armored vehicles and helicopters
Realistic Night and Thermal vision modes
Realistic weapon heating
Combat deafness simulation
Improved Ragdoll Physics
Improved interactions for AARs and ammo bearers
Adjustable sniper scopes
No Idle Animation with lowered weapon
No talking player Avatar
Jumping over obstacles, climbing over walls and cutting down fences
Vector, MicroDAGR and Kestrel devices
... and much more
Ist bekannt, wieviele Staubsauger während der Tonaufnahmen ihr Leben lassen mussten?
Gestern wurde übrigens die neue Version von JSRS Dragonfyre released. Ansonsten noch was anderes:
Neue Arma Map namens Orshanets, sieht wirklich gelungen aus.
Das ganze erinnert schon stark an die Ostukraine:
ACHTUNG! es ist kein neues JSRS!!!
It is a SP-Only release. This means, this mod does not support Multiplayer mode for now.